Updates

Ostranauts Crew AI and Docking Fees Fix

v0.15.1.16 — stop phantom berth charges and frozen insult loops

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Crew AI and Docking Fees Fix

Update v0.15.1.16 — More Fixes for Crew AI, Docking Fees, and Other Issues — sits on the Across the System milestone between Workshop support and the later PASS and Gigs Rebalance. It targets two captain nightmares: docking fees that keep billing after you leave, and crew AI stuck in impossible social actions across unloaded maps.

Blue Bottle Games listed saves from v0.15.0.0+ as compatible. If your Funds ledger still shows ghost berth lines after this patch, undock once from any berth — recurring fees on that ship now clear on undock.

Docking fee fixes captains feel

Headline fee changes:

  • Docking a ship with a crew pilot in a different region than the captain no longer charges fees at the wrong station.
  • All recurring docking fees on a ship stop repeating once that ship undocks anywhere.
  • Multi-select drag boxes no longer silently reselect the captain (a related cause of weird fee locations and off-screen control).

Before this patch, captains who left the hull, flew a hire to another region, then docked could mix station fee owners. Ghost charges stacked across shifts and looked like a mortgage bug. Pair this page with the player guide Docking Fees for facilities vs length-over-all berth math that is still intended.

Recovery checklist for old saves:

  1. Load on v0.15.1.16 or newer.
  2. Undock the affected ship once.
  3. Open Funds and confirm recurring dock lines stopped.
  4. Re-dock only when you mean to pay facilities + dockage again.

Crew AI paralysis and teleport sits

AI fixes in the same drop:

  • AIs no longer freeze trying to insult sworn enemies on unloaded distant maps (the asteroid-stand-still loop).
  • AIs no longer play interdimensional musical chairs by treating sit-teleport mid-moves as free mood openers.
  • AIs skip interactions whose use coordinates sit inside forbidden zones — relevant to Zones and Hauling.
  • Derelicts no longer chat like humans on COMMS while docking.
  • Dock attempts from too far away return clearer replies.

If crew still idle after the patch, verify Work shifts and destination zones before blaming AI — most freeze reports remain incomplete hauls.

QoL that shipped alongside

  • Quick Action Bar pin position now saves with the save file (community request).
  • Rotated item lighting/shading corrected.
  • Bartenders take need breaks more often instead of endless counter wiping.
  • NAV station null spam reduced when changing ship line art.
  • Log spam around viz block nulls reduced.

How this fits the 1.0 timeline

Read order for post-launch polish:

  1. Version 1.0 Launch — release day scope
  2. This page — fee and AI hotfix wave
  3. PASS and Gigs Rebalance — ferry clock and gig fairness
  4. Fire in the Hold — combat foundation if you skipped it

Gameplay follow-ups: Crew AI, Hire Crew, How to Fly and Dock, and Ship Mortgage for shift-end pay pressure that is not a bug.

Official raw notes remain on Steam news for AppID 1022980. This page turns them into captain actions: undock to clear ghosts, stop micromanaging insult loops, and pin the QAB where your hands expect it.

FAQ

Frequently Asked Questions

Quick answers for spacers who want to stay alive.

My docking fees still rise after undocking — is that fixed?

v0.15.1.16 clears recurring fees when that ship undocks. Load the patch, undock once, then re-check Funds. Legitimate facilities and dockage still apply while you remain berthed — see Docking Fees.

Why was my crew frozen on an asteroid?

An AI path tried social combat against an unloaded distant enemy. The patch rejects non-loaded targets first. If freezes continue, check Work shifts and haul zones.

Does this replace the PASS and Gigs patch?

No. v0.15.1.16 is an earlier Across the System fix wave. Read PASS and Gigs Rebalance for ferry time advance and gig timer changes.