Tools

Ostranauts Mortgage Shift Planner

Know whether the next six-hour tick leaves you solvent before you undock

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Mortgage Shift Planner

In Ostranauts, time is a bill collector. Own a financed hull and the lender deducts mortgage payments on a six-hour shift cycle whether you are flying, sleeping in a bunk, or arguing with a bartender at OKLG. Idle drama still advances the clock. This planner helps you map one or two shifts ahead so salvage income, permit fees, and emergency refuel stops do not surprise you after undock.

For package comparisons and long-term debt strategy, read the ship mortgage guide. For what derelict parts actually sell for after condition penalties, keep the salvage economy overview open while you fill the table below.

How the shift clock works

Think in shifts, not real-time minutes. Each shift lasts roughly six in-game hours and triggers recurring costs tied to ownership:

  • Mortgage payment — automatic deduction while you finance the hull
  • Crew wages — if you hired hands with ongoing contracts
  • Passive drain — small recurring station fees or insurance-like costs depending on your save state

Income arrives in lumps: salvage sales, bounty payouts, passenger fees, or odd jobs on station. The planner’s job is to ensure lump income arrives before the next deduction when your wallet is thin.

Captains who started debt-free via coffin or poker paths still pay shift-adjacent costs (permits, food, fuel), but skip the mortgage line — delete that row when it does not apply.

Typical cost pressures each shift

These numbers vary by ship package, crew roster, and station, but OKLG-era captains repeatedly hit the same categories:

PressureWhy it bitesPlanning note
Mortgage deductionFixed shift tick on financed shipsNon-negotiable; build buffer first
Daily salvage permitRoughly $5000/day for legal boneyard accessBuy only on days you will EVA
RCS and main fuelEvery undock and correction burnEmpty tanks strand you — see Rescue When Stranded
O2 / N2 restockLife support consumables after long tripsCheaper than hypoxia
Food and moraleCrew needs if you are not solo micromanagingSkip early, pay later in mistakes
Repair partsCondition loss from uninstall or combatSell price collapses on “Damaged” gear
Death pay exposureUpfront crew compensation if someone diesRead Hire Crew before scaling roster

Combat-era captains add ammunition, armor repair, and medical rows after Fire in the Hold. Ceres runs are not free just because payout potential rises.

Shift planning worksheet

Copy this table into a notebook or spreadsheet. Fill Starting credits at the beginning of a play session, then update after each major transaction.

Line itemShift 1 estimateShift 2 estimateNotes
Wallet at shift startFrom finance UI
Expected incomeSalvage sale, job, bounty
Mortgage / debt tickFinanced hull only
Crew wagesPer active contract
Permits & feesSalvage day = ~$5000
Fuel & consumablesInclude return trip
Repair before saleVendor penalty if skipped
Projected end balanceMust stay above broke
Buffer target (optional)500–2000+OKLG taxi / PASS fund

Rule of thumb: If projected end balance is negative, do not undock for a long haul unless you have a rescue plan. Short boneyard hops with parts already staged beat ambitious routes that miss the tick.

Pre-undock checklist (credit focus)

Run this list before you request COMMS undock clearance:

  • Checked finance UI for next shift time and mortgage amount
  • Confirmed permit is active if today’s plan includes EVA salvage
  • Priced fuel for round trip plus RCS margin
  • Listed intended haul with rough vendor values from salvage economy
  • Subtracted expected repair costs — damaged goods sell cheap
  • Set aside buffer credits for PASS/taxi if docking might fail
  • If crew aboard: wages + death pay risk acknowledged
  • If combat route: ammo and hull repair row added

Scenario examples

Early OKLG salvage day. You wake with ₡8000, mortgage tick −₡3500 this shift, permit −₡5000. You need at least one uninstall haul worth ~₡9000+ after repairs or you land negative. Plan two small wrecks you can reach and return from within one shift, not one distant derelict.

Mid-game refit week. You are docked installing rooms — no income lump coming. Either pause refit until savings cover two mortgage ticks, or take a quick station job if available. The shift clock does not pause for construction.

Post-Ceres bounty run. Higher payout potential, higher fuel and ammo spend. Add a second shift column specifically for repair on arrival before you sell captured gear.

Mortgage math is only half the loop. Pair this planner with:

When Blue Bottle patches economy values, rerun a blank worksheet — old credit muscle memory is how captains go broke on launch week.

FAQ

Frequently Asked Questions

Quick answers for spacers who want to stay alive.

How often does the mortgage deduct in Ostranauts?

Financed ships typically pay mortgage costs every six-hour shift while you own the hull. The deduction fires on the shift clock, not only when you are flying.

How much should I keep as a credit buffer?

Many OKLG captains aim for at least one mortgage payment plus emergency taxi or PASS fees — often ₡500–2000 or more depending on package and crew. Adjust after your first broke scare.

Does this planner include salvage permit costs?

Yes. Budget roughly $5000 per in-game day for legal boneyard permits when planning salvage income days, as noted on the salvage economy page.