Ostranauts Ship Flipping Guide
Restore wrecks into broker bait — rooms, power, air, and tow discipline
Salvage sells parts. Ship flipping sells whole hulls. Captains buy rights to a derelict, restore airtight powered systems, assign room types that multiply installed gear, tow the project home, and cash out at OKLG brokers for mid-game spikes that dwarf courier gigs. After 1.0 and Fire in the Hold, flips still work — but combat traffic and dockage mean you price risk and berth time into every project.
This build guide covers buy timing, legal/functional bonuses, room multipliers, towing braces, and common price myths. Pair with Fusion Torch Drive, Ship Building, and Ship Mortgage.
What actually raises sell price
Broker value leans on:
- Installed, powered equipment — loose crates on the floor rarely count
- Room designations with multipliers (engineering, luxury quarters, reactor rooms, towing rooms, and similar labels)
- Average condition of floors, walls, conduits, and parts
- Atmosphere-capable airtight hulls with breathable mixes (community notes flag large bonuses when powered and legal)
- Flight-legal avionics — nav console, transponder, antenna
- Distance to OKLG — towed closer usually sells better than deep boneyard listings
Power alone can jump quotes dramatically in community tests (six-figure swings when breakers flip on). Nitrogen balance matters too — mixes drifting far above comfortable N2 bands can crush the offer.
Walls and thrusters installed with centers inside walls historically contributed little; focus on recognized rooms and powered gear.
Buy, restore, sell loop
- Survey a wreck you can seal. Strip only what you will reinstall or bank as parts.
- Confirm purchase rights at the broker — derelict buy prices are assigned at spawn and no longer crater just because you gutted doors pre-purchase.
- Ferry via PASS if your work hull cannot stay, or EVA with spare bottles.
- Restore airtight envelope, power bus, O2/N2, scrubbers, and legal COMMS stack.
- Paint rooms deliberately — one luxury quarters, one towing room, and strong reactor/engineering labels beat a maze of unlabeled corridors.
- Install a towing brace, power it, and tow toward OKLG.
- Dock, pay honest docking fees briefly, sell, undock.
Crew help: one hire can fly your personal ship while you sell the flip hull — see Hire Crew.
Towing brace essentials
Flips die when the project drifts beyond recovery. A powered towing brace on a prepared airlock face locks the derelict for Newtonian tows. Align surfaces, feed conduit, confirm the secure-dock cue, then burn gently. Full torch installs for long hauls belong on Fusion Torch Drive once remass allows.
Margin killers
- Long OKLG stays while finishing interiors — dockage eats profit
- Unpowered showroom ships that look finished but quote like scrap
- Unlabeled open plans with no room multipliers
- Combat intercepts on Ceres-adjacent flips — escort or wait for quiet traffic
- Forgetting salvage permits when you still strip neighbor wrecks mid-project
Flip versus other money loops
| Loop | Capital | Time | Spike |
|---|---|---|---|
| Station gigs | Low | Short | Low |
| Licensed salvage | Medium | Medium | Steady |
| Ship flipping | Medium–high | Medium | High |
| Bulk trading | High (pods + fuel) | Travel | Route-dependent |
Seed capital often comes from death investigations or salvage before the first buy-in around tens of thousands of dollars. Do not flip on day one with an unpaid mortgage and empty RCS.
Related pages
- Starter Careers — traits that help wrench work
- Bulk Trading — pods after you have a freighter
- How to Salvage — parts pipeline into flips
- Zones and Hauling — crew installs without idle freezes
- Builds hub — mortgage and torch paths
Frequently Asked Questions
Quick answers for spacers who want to stay alive.
Does stripping a derelict before buying still lower the purchase price?
No. Buy prices are assigned when derelicts spawn. Gutting doors to crash the buy-in was patched — restore value after purchase instead.
Why did powering the ship triple the sell quote?
Broker formulas reward functional, powered, legal hulls. Unpowered interiors leave installed gear half-counted. Flip breakers before you check the offer.
Do I need a towing brace?
For anything you cannot nudge with careful docking alone, yes. Braces keep the project attached through burns back to OKLG where sell prices improve.