Ostranauts Steam Workshop Mods
Subscribe in-game or on Steam — legitimate modding, not cheat scripts
Steam Workshop support shipped with Ostranauts 1.0 on 2026-08-03 — over 40 mods at the launch announcement per Blue Bottle Games, with an in-game MODS menu and official modding documentation. This is legitimate community modding: hull variants, QoL tweaks, balance experiments — not a cheat or exploit scripts page. Workshop extends replayability after you understand vanilla loops from Getting Started and the Version 1.0 Launch summary.
Always backup saves before subscribing — load order conflicts and mid-career item changes brick progress.
Accessing Workshop in-game
Launch Ostranauts and open the MODS menu from the main title screen or pause menu (exact label may vary by patch — check Updates if UI moves). From MODS you can:
- Browse subscribed items synced from Steam
- Enable or disable individual packs
- Jump to Steam overlay to subscribe to new items
- Inspect load order before starting a career
Subscribing on the Steam client or Steam Store web for AppID 1022980 also downloads content — the game picks up subscriptions on next launch if Steam is online.
Local mod folder layout
Even Workshop items land locally for the Unity runtime. Typical path on Windows:
Ostranauts/Ostranauts_Data/Mods/
Each mod folder contains JSON definitions, sprites, and metadata the game loads at boot. Manual installs for testing — not Workshop subscribed — also live here. Do not hand-edit generated MDX content in this wiki; mod JSON follows Blue Bottle’s schema from the official modding guide linked in Steam news.
loading_order.json in the Mods directory controls which packs override which — later entries win conflicts. If two mods redefine the same part SKU, misordered loads cause missing icons or crash-on-boot.
SampleMod.zip and learning to mod
Blue Bottle shipped SampleMod.zip as a template — unpack, rename, increment version, and test locally before publishing to Workshop. The sample demonstrates:
- Item definitions compatible with salvage and install orders
- Safe override patterns that do not break vanilla saves when disabled
- Folder structure expected by the MODS scanner
Read the official modding guide (Steam news and community wiki mirrors) before you publish — broken mods harm subscribers who forgot to backup saves.
What mods commonly change
Launch-era Workshop tags include:
- Ship hulls and interiors — alternate starter layouts; verify atmosphere routing after install
- QoL — UI tweaks, colorblind-friendly palettes, planner helpers
- Economy experiments — permit costs, shift timers — may desync from wiki guides written for vanilla
- Part packs — new reactors, tools, decorative tiles
Mods do not add multiplayer — Ostranauts remains single-player only. Crew are still AI actors.
Cross-check modded careers against Ship Building and Manage Atmosphere — new rooms need scrubber capacity even if the mod author forgot to mention it.
Subscribe workflow (safe)
- Backup saves — copy
%USERPROFILE%/AppData/Ostranauts save folder or use Steam Cloud copy before modding - Subscribe on Steam or in-game MODS browser
- Launch game — wait for download complete indicator
- Open MODS menu — verify load order; put dependencies first
- Start new test save — do not gamble main career on first subscribe
- Play one OKLG undock cycle — confirm nav, atmosphere, and finance still work
- Merge into main career only after stable hour
Disable mods mid-career if items vanish — removed SKUs delete from saves.
Workshop versus vanilla wiki content
This wiki documents vanilla 1.0 unless a page notes mod variance. Economy numbers, bounty payouts, and combat specs assume unmodded AppID 1022980. If you run overhaul packs, treat guides as baseline lore — verify permits and weapon arcs in your own test save.
Bounty hunting and Ship Combat pages describe official systems — mods may add warrants or weapons not covered here.
Steam Cloud and Deck play
Workshop subscriptions sync with Steam account, not individual machines — your Deck and PC share mod lists if both run Steam with the same library. Match game branch versions — Gamepad and Steam Deck notes Cloud save cautions when mod lists diverge.
Related pages
- Version 1.0 Launch — Workshop shipped at release
- Getting Started — learn vanilla before modding
- Tools hub — checklists for atmosphere and salvage
- Updates hub — mod-breaking hotfix warnings
- Fire in the Hold — pre-1.0 foundation mods assume
Frequently Asked Questions
Quick answers for spacers who want to stay alive.
How do I install Steam Workshop mods in Ostranauts?
Subscribe on Steam for AppID 1022980 or use the in-game **MODS** menu. Files download to `Ostranauts_Data/Mods/` — verify **loading_order.json** before launching a career.
Should I backup saves before using mods?
Yes. Unsubscribing or load-order changes can remove items from saves. Start a test career after each new subscription — see Getting Started for vanilla baselines.
Are Workshop mods the same as cheat scripts?
No. This page covers legitimate Blue Bottle–supported modding — hulls, parts, QoL. Exploit scripts are out of scope; use Workshop items that respect single-player balance.