Ostranauts Map & Stations
From K-Leg boneyard wrecks to Venus orbit and the Ceres conflict belt
Ostranauts 1.0 finally treats the solar system as more than a backdrop around OKLG. Blue Bottle Games expanded outbound content across the Fire in the Hold milestone and the August 2026 launch, giving captains real reasons to burn remass toward Venus, Ceres, and other stations that were once gray placeholders on the nav map. This hub orients you to places, not just coordinates — where permits matter, where acid eats hulls, and where faction wars turn salvage runs into combat sorties.
Nav symbols help at a glance: full-content stations like OKLG and Venus appear as solid white diamonds; unfinished or stub regions used dashed gray markers during Early Access. Ground sites carry triangle cues distinct from orbital ports because gravity, atmosphere, and docking clamps behave differently.
Home base: OKLG (K-Leg)
OKLG, short for the colony widely called K-Leg, sits on asteroid 1036 Ganymed — a wildcat Nigerian shipbreaking hub where Ayotimiwa Corporation processes incoming hulks and tolerates a secondary scavenger economy in the boneyard. Most campaigns begin here after character creation: public berths, career kiosks, licensed supply counters, scrap vendors, and the social density that makes debt feel personal.
The dedicated OKLG and boneyard map page walks Port Azikiwe districts, permit kiosks, derelict fields, and the docking fees that punish sloppy clamp approaches. If you have not undocked yet, pair it with Getting Started and How to Fly and Dock.
Beyond Ganymed: travel and staging
Long burns introduce fuel range, battery endurance, aerodynamic drag, and the fusion torch drive upgrade path. Venus demands acid-resistant plastics and careful VORB rendezvous; Ceres introduces faction reputation, Ring Station politics, and the combat zone where proxy wars and pirates overlap.
Read Stations and Travel for VORB ferry options, Ceres station codes like BCRS and BCER, course plotting, super-fast-forward travel aids, and the prep checklist before you leave OKLG airspace. Compare fusion torch drive builds and Rescue When Stranded before your first multi-day trip.
Economy and systems tied to place
Location changes which kiosk buys your haul and which permit scans your transponder. OKLG salvage law is not Venus aerostat law; Ceres weapon vendors care about neutral or trusted faction standing. Cross-reference the salvage economy and life support parts pages when you plan route-specific loadouts — CO2 scrubber cartridges matter more on a week-long burn than on a same-day boneyard hop.
Combat and story regions
Ship combat modules — point defense, mass throwers, missiles — entered the sim heavily tied to Ceres during Fire in the Hold. Ostranauts 1.0 also advances the Ceres Affair plot threads players chased for years in Early Access. You do not need guns to salvage OKLG, but you should know where violence becomes opt-in profit versus mandatory survival.
For impressions of difficulty and pacing, see the Ostranauts Review. Patch-level map additions are tracked on Updates.
Ceres conflict zone
Dedicated coverage lives on the Ceres Conflict Zone page — BCER versus BCRS proxy war, Atlantis staging hubs, pirate lanes, combat vendors, reputation gates, and torch travel from OKLG. Pair it with Ship Combat, Asteroid Mining, and Bounty Hunting when you plan belt runs.
Related pages
- OKLG & Boneyard — layout, kiosks, derelicts, docking fees
- Stations & Travel — Venus/VORB, Ceres, fuel and power range
- Ceres Conflict Zone — BCER, BCRS, Atlantis, combat lanes
- Systems hub — permits, atmosphere, crew automation
- Guides hub — flight, salvage, atmosphere, crew walkthroughs
- Builds hub — mortgages and long-range ship plans
Frequently Asked Questions
Quick answers for spacers who want to stay alive.
Where does Ostranauts 1.0 start?
Most captains spawn at OKLG (K-Leg) on 1036 Ganymed after character creation. The OKLG and boneyard map explains the station districts and wreck fields within walking — and docking — distance.
Can I reach Venus early?
Technically yes, practically not safely. Venus surface stations sit inside corrosive atmosphere; captains stage at **VORB** orbital first. Read Stations and Travel before you commit remass.
What is the Ceres conflict zone?
Near-Ceres space where factions and pirates fight a proxy war — the main region for ship combat gear introduced in Fire in the Hold. See Ceres Conflict Zone and Stations and Travel.