Ostranauts Wiki
Hardcore noir space-sim guides for salvage, flight, and survival.
Unofficial Ostranauts wiki for flight, salvage, gigs, PASS ferry, atmosphere, crew zones, and builds after the 1.0 launch.
- 1.0
- Steam launch
- OKLG
- Home station
- Newtonian
- Flight model
- Solo
- Campaign focus
Steam screenshots of docks, derelicts, interiors, and nav work that define Ostranauts.
Hubs organised around the systems that kill new captains first.
Guides Hub
Ostranauts guides for flight, salvage, gigs, PASS, docking fees, bulk trade, zones, crew, combat, mining, and bounties after 1.0.
Read guide ControlsControls Hub
Master Ostranauts keyboard and mouse controls: camera pan, pause, inventory, time speed, QAB hotkeys, nav console, and PDA orders.
Read guide BuildsBuilds Hub
Ostranauts builds: starter careers, mortgages, ship flipping for broker profits, and fusion torch paths after the 1.0 launch.
Read guide SystemsSystems Hub
Pumps, scrubbers, permits, barter kiosks, debt loops, and crew AI — Ostranauts systems reference for captains staying alive or broke.
Read guide MapOstranauts Stations Map Hub
OKLG and K-Leg layout, boneyard derelicts, Venus VORB, Ceres combat zones, docking fees, and travel prep after the 1.0 Steam launch.
Read guide ToolsOstranauts Captain Tools Hub
Printable Ostranauts checklists, shift planners, and Steam Workshop mod guide for mortgage, atmosphere, and salvage prep after 1.0.
Read guide ReviewOstranauts Game Review Hub
Who Ostranauts 1.0 suits, learning curve, systems depth, PC requirements, and launch context after Blue Bottle left Early Access on Steam.
Read guide UpdatesUpdates Hub
Ostranauts patches after 1.0: Fire in the Hold, PASS and Gigs rebalance, bounty hunting, Workshop mods, and Ceres updates.
Read guideDeep walkthroughs for the first hours and the hardest loops.
Builds Hub
Ostranauts builds: starter careers, mortgages, ship flipping for broker profits, and fusion torch paths after the 1.0 launch.
Read guide ControlsControls Hub
Master Ostranauts keyboard and mouse controls: camera pan, pause, inventory, time speed, QAB hotkeys, nav console, and PDA orders.
Read guide GuidesGuides Hub
Ostranauts guides for flight, salvage, gigs, PASS, docking fees, bulk trade, zones, crew, combat, mining, and bounties after 1.0.
Read guide MapOstranauts Stations Map Hub
OKLG and K-Leg layout, boneyard derelicts, Venus VORB, Ceres combat zones, docking fees, and travel prep after the 1.0 Steam launch.
Read guide ReviewOstranauts Game Review Hub
Who Ostranauts 1.0 suits, learning curve, systems depth, PC requirements, and launch context after Blue Bottle left Early Access on Steam.
Read guide SystemsSystems Hub
Pumps, scrubbers, permits, barter kiosks, debt loops, and crew AI — Ostranauts systems reference for captains staying alive or broke.
Read guide ToolsOstranauts Captain Tools Hub
Printable Ostranauts checklists, shift planners, and Steam Workshop mod guide for mortgage, atmosphere, and salvage prep after 1.0.
Read guide UpdatesUpdates Hub
Ostranauts patches after 1.0: Fire in the Hold, PASS and Gigs rebalance, bounty hunting, Workshop mods, and Ceres updates.
Read guide BuildsStarter Careers
Shipbreaker and Prisoner paths in Ostranauts creation: skills, coffin ships, poker debt-free hulls, and career tradeoffs.
Read guide ControlsOstranauts Keyboard Controls Guide
Ostranauts keybind reference: WASD pan, Space pause, I inventory, bracket time keys, Home recenter, QAB 1-4, and flight thrust keys.
Read guide GuidesGetting Started
Your first hours at OKLG: character launch, PDA goals, boarding the ship, undocking basics, and where to learn salvage and life support.
Read guide MapOKLG & Boneyard
Port Azikiwe kiosks, boneyard derelicts, salvage permit rules, and docking fees around OKLG — the home map most captains never leave.
Read guide SystemsLife Support Parts
Air pumps, canisters, CO2 scrubbers, batteries, alarms, and airlocks — how Ostranauts life support keeps hulls breathable on salvage runs.
Read guide ToolsMortgage Shift Planner
Plan Ostranauts six-hour shift cycles against mortgage deductions, permits, fuel, and crew costs with a printable credit table.
Read guide UpdatesVersion 1.0 Launch
Ostranauts 1.0 on Steam 2026-08-03: bounty hunting, Steam Workshop, improved tutorial, Tharsis, Labyrinth, Voltaire, Jade Rabbit stations.
Read guide BuildsShip Mortgage
Mortgage pressure in Ostranauts: six-hour shift bills, starter ship tradeoffs, late fees, prepay timing, and the shift planner tool.
Read guide ControlsNav Console
Navigation console guide for Ostranauts: tactical map, COMMS hail, dock and undock, clamp engage, station keeping, and RCS versus torch.
Read guide GuidesHow to Fly and Dock
Newtonian flight, RCS burns, COMMS undock and dock clearance, alignment rings, relative velocity, and clamping at OKLG and derelicts.
Read guide MapStations & Travel
Venus, VORB orbit, Ceres combat zones, fuel and power range, aerodynamic hull prep, and nav plotting for Ostranauts trips beyond OKLG.
Read guide SystemsSalvage Economy
Permits, kiosk barter, repair-to-sell pricing, and the OKLG debt loop that turns boneyard parts into mortgage payments in Ostranauts.
Read guide ToolsAtmosphere Checklist
Pre-undock Ostranauts atmosphere checklist: power, O2 and N2 near 20 kPa, scrubbers, alarms, suits, and airtight doors before flight.
Read guide UpdatesFire in the Hold
April 2026 Fire in the Hold milestone: ship combat, Ceres, asteroid mining, fire and smoke, Steam Deck, gamepad, and Steam Cloud.
Read guide BuildsFusion Torch Drive
Build and fly a fusion torch in Ostranauts: reactor fuel, wake zones, towing brace setup, ship flipping, and long-range autopilot burns.
Read guide GuidesHow to Salvage
OKLG salvage permits, surveying derelicts, uninstalling parts, hauling wrecks, repair before sale, and what makes boneyard runs profitable.
Read guide MapCeres Conflict Zone
Ceres proxy war between BCER and BCRS, Atlantis stations, pirate lanes, combat vendors, reputation gates, and torch travel from OKLG.
Read guide ToolsSalvage Run Checklist
Pack for Ostranauts salvage runs: daily permits, uninstall tools, EVA suits, haul capacity, and repair-before-sell steps at OKLG.
Read guide UpdatesPASS and Gigs Rebalance
Ostranauts v0.15.1.20: PASS ferries advance time, gig timers retuned, AI O2 chores, NAV course offsets, and creeping laziness fix.
Read guide BuildsShip Flipping Guide
Buy derelicts, restore airtight powered legal hulls, use room multipliers, tow braces, and sell at OKLG brokers for flip profits after 1.0.
Read guide GuidesCharacter Creation
Careers, traits, coffin and poker debt-free starts, skill priorities, and how launch choices interact with ship mortgage at OKLG.
Read guide SystemsFire and Smoke
Fire in the Hold hull fires and smoke, extinguish to restore faction standing, combat and mining accident causes, atmosphere interaction.
Read guide ToolsSteam Workshop
Steam Workshop mods via in-game MODS menu, loading_order.json, local Mods folder, SampleMod.zip, and backup saves before subscribing.
Read guide UpdatesCrew AI and Docking Fees Fix
Ostranauts v0.15.1.16: recurring docking fees clear on undock, wrong-station fee bugs, AI insult paralysis, and QAB pin memory.
Read guide ToolsJSON Data Modding
Create Ostranauts JSON data mods: mod_info.json, loading_order.json, items, interactions, ships, and SampleMod.zip without C# code.
Read guide GuidesRescue When Stranded
PASS and taxi options, nav Rescue contacts, fuel and power failure recovery, and when debug commands are a last resort only.
Read guide GuidesShip Combat
PDC arcs, mass throwers, missiles, Polaris decoys, Whipple cladding, Ceres faction gates, and ammo logistics after Fire in the Hold.
Read guide GuidesAsteroid Mining
Tether mining at asteroid clusters, ore types, BCER and BCRS buyers, cargo mass limits, EVA safety, and Fire in the Hold industrial gear.
Read guide GuidesBounty Hunting
New 1.0 bounty contracts — capture criminals dead or alive, combat prep, brig space, faction standing, and when hunting beats salvage.
Read guide GuidesGigs and Gig Nexus
OKLG Gig Nexus courier jobs, multi-gig tracking, Ceres short hops, turn-in lockers, and why PASS is a bad gig taxi after the rebalance.
Read guide GuidesMoney Making Guide
Ostranauts income after 1.0: gigs, salvage permits, ship flipping, bulk trade, bounties, and mortgage shift planning.
Read guide GuidesPASS Ferry Guide
Pacific Airlines Space Service ferry via PDA or kiosk, pickup ETA, time-advance rules after rebalance, fees, and stranded ship recovery.
Read guide GuidesZones and Hauling
Why Ostranauts crew stand idle: haul zones, barter zones, forbidden tiles, Work shifts, and how to fix incomplete haul orders.
Read guide GuidesPhysical Combat Guide
Boarding fights in Ostranauts: Quick Action combat, melee versus guns on ships, surrender, finishing blows, and hull-safe weapons.
Read guide GuidesDocking Fees Guide
OKLG facilities fee vs dockage by ship footprint, Port Clerk waivers, ghost fee bugs fixed in v0.15.1.16, and shift-end Funds tips.
Read guide GuidesBulk Trading Guide
Cargo pods, Cargo Kiosk markets, radiation and climate pod types, zone-sell penalties, and OKLG-to-Venus style routes after 1.0.
Read guideNew to the boneyard? Follow this path before you undock.
- 1
Survive character creation
Read the character creation guide before you lock a career, then open Getting Started for your first docked hour.
- 2
Learn flight and docking
Practice undocking, relative velocity, and clamps with How to Fly and Dock plus the nav console notes.
- 3
Earn cash, then make salvage pay
Broke on station? Clear Gig Nexus couriers, then follow How to Salvage and the salvage economy before you expand the hull.
- 4
Keep air, zones, and crew alive
Use Manage Atmosphere, Zones and Hauling, the atmosphere checklist, and Hire Crew before long trips.
- 5
Plan the next upgrade
Compare starter careers, ship mortgages, ship flipping, and the fusion torch drive path. Add bulk trading once you own pods, watch docking fees, know PASS Ferry recovery before torch burns, and skim the money making guide for income by game phase.
- 6
Expand into combat, mining, and bounties
After OKLG feels routine, read Ship Combat, Physical Combat, Asteroid Mining, and Bounty Hunting before Ceres — see the Ceres conflict zone.
Wiki FAQ
Quick answers for spacers who want to stay alive.
Is Ostranauts fully released?
Yes. Ostranauts left Early Access and launched version 1.0 on Steam on 2026-08-03 as a single-player noir space-sim from Blue Bottle Games.
Is this an official wiki?
No. This is an unofficial fan resource. For patch notes and support, use the Steam page, official Discord, and the community wiki.gg pages.
Which languages are supported?
This wiki supports: English, Français, Deutsch, Español, Português (BR). Configure locales in site.meta.json and run npm run generate:i18n.
Where should a new captain start?
Begin with Getting Started, then How to Fly and Dock and How to Salvage. Keep the keybinds page open while you learn.
Does the game support multiplayer??
No. Ostranauts is a single-player campaign focused on your ship, crew AI, and the solar system economy — there is no online multiplayer mode.