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Ostranauts OKLG (K-Leg) & the Boneyard

Port Azikiwe kiosks, Ayotimiwa yards, derelict fields, and the fees that gate every dock

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OKLG & Boneyard

OKLG — colloquially K-Leg, formally Nnamdi Azikiwe Station — is a Nigerian wildcat colony on asteroid 1036 Ganymed. The rock sits in an eccentric near-Earth orbit that occasionally makes it a stopover between inner planets and belt traffic, but shipbreaking is the identity: Ayotimiwa Ship Breaking Co. ingests hulls from across the solar system, strips them in central Main Bays, and leaves a long tail of low-priority wrecks for scavengers in the boneyard.

Nearly every Ostranauts campaign starts here after Character Creation. This page maps the station concepts you will navigate in the first fifty hours — districts, kiosks, permit law, derelict density, and docking economics — before you burn remass toward Venus or Ceres.

Station layout and districts

OKLG blends industrial yards, residential sprawl, and commercial kiosks into a single walkable mega-structure anchored to Ganymed’s surface. Key areas captains learn by muscle memory:

Port Azikiwe — Commercial heart where licensed trade happens. The OKLG Licensed Supply Kiosk sells Salvage Permits and buys high-value intact hauls through its barter screen when your transponder shows valid licensing. This is the legal spine of the salvage economy.

Shipbreaker’s Yard (Ayotimiwa) — Formal deconstruction bays where corporate crews process one major hull per week on schedule. Yards prioritize contract speed — stripping accessible materials — which is why rare components migrate outward into the boneyard queue instead of vanishing instantly.

Public berths and gangways — Your financed starter ship docks on a clamped berth connected by pressurized paths. Memorize the route to your airlock; drunk captains still pay mortgage on six-hour shifts while lost in the corridor maze.

Social spaces and hiring markets — NPCs congregate near bars, clinics, and job boards where Hire Crew negotiations begin. Background traits you cannot fully inspect on recruits matter once Autotask runs them through EVA.

Security presence (NASS — Nnamdi Azikiwe Security Services) patrols permit compliance in local space more aggressively than Ayotimiwa’s PR suggests.

The boneyard derelict field

Surrounding the Main Bays lies the boneyard: dozens to hundreds of low-priority hulks awaiting formal turns in the yard queue. Some waits stretch weeks for small ships or months for deep-space barges — plenty of time for scavengers to pick legacy avionics, intact air pumps, batteries, and nav stations Ayotimiwa already wrote off as not worth immediate corporate labor.

Derelicts appear as targetable vessels on the nav map once your transponder and antenna pair is powered. Every dockable wreck can be stripped except the primary airlock/docking collar — the game preserves at least one clamp point so you do not maroon yourself inside a hull you disassembled.

Survey before EVA: note power cells, partial O2 bottles, hostile atmosphere pockets, and structural traps. How to Salvage covers uninstall versus dismantle orders; salvage tools checklist lists gear to bring.

Ayotimiwa tolerates unofficial scavenging because the secondary market attracts ships, parts, and spending on OKLG services — but tolerance is not amnesty. Fly without permits and NASS fines still land.

Salvage permits and transponder scans

Legal boneyard work requires an unexpired Salvage Permit purchased at the Licensed Supply Kiosk. Permits bind to your ship transponder and can be scanned at range — security knows you are clamped to a derelict without walking your airlock.

Baseline 24-hour permits cost about $5,000. Longer licenses exist for captains who live in the boneyard full time, scaling to extreme totals for hundred-day coverage. Permits grant:

  • Legal derelict docking without NASS interference (when current).
  • Access to the kiosk Barter Screen for proper resale of intact modules.

Without a permit you may still dock in practice — risking fines — and you are pushed toward the scrap kiosk that buys without licensing at punitive rates.

Renew before multi-derelict runs; nothing kills margin like selling a perfect nav console at scrap prices because your license expired mid-haul.

Kiosks beyond the license counter

Licensed Supply Kiosk — Permits plus premium buys for undamaged salvage; primary barter endpoint.

Scrap kiosk — No permit required; poor prices, damaged stock, quick cash for desperate shifts.

Other specialty traders appear as you explore OKLG’s sprawl — medical supplies, tools, ship mortgages at finance terminals, career services during creation. Not every vendor accepts every item type; cross-check Life Support Parts resale before you haul a heavy scrubber across the station twice.

Whispers of a black market buyer somewhere in OKLG circulate in bar dialogue. This wiki treats licensed kiosks as the reliable loop; unofficial sales carry story flavor and patch-sensitive risk — see Salvage Economy for the disciplined path.

Docking fees and berth economics

Docking is never free in attention or credits. Clamping at OKLG consumes time on the shift clock — mortgage still ticks — and some services charge berthing or refuel fees depending on berth class and faction mood. Sloppy VREL approaches that bounce hull plating cost repair money before you even EVA.

Undock clearance uses the same COMMS stack as every station: powered transponder, powered antenna, nav console hail, release clamps, RCS clear of structure. Botched undocks graze boneyard traffic and Ayotimiwa fines alike — drill in How to Fly and Dock before chasing wrecks.

Refuel docks top O2, N2, and RCS remass into installed canisters by label — mismatched equipment wastes credits. Emergency PASS taxi services can deliver batteries or canisters if you stranded nearby; budget for that tax in Rescue When Stranded.

OKLG in the wider system

Ganymed’s orbit makes OKLG a familiar first hub, not the only hub. Fire in the Hold and Ostranauts 1.0 added Venus-region content comparable in scope and Ceres conflict zones for combat-forward captains. OKLG remains the emotional home of debt, permits, and the boneyard tutorial — but the nav map finally rewards torch upgrades documented on Stations and Travel and fusion torch builds.

FAQ

Frequently Asked Questions

Quick answers for spacers who want to stay alive.

What is the difference between OKLG and K-Leg?

They refer to the same station — Nnamdi Azikiwe Station on 1036 Ganymed. OKLG is the shortcode; K-Leg is the colloquial name captains use in dialogue and nav lists.

Where do I buy a salvage permit at OKLG?

At the OKLG Licensed Supply Kiosk in Port Azikiwe. A current permit unlocks legal boneyard docking and the barter screen for intact salvage sales.

Can I strip any derelict in the boneyard?

Any dockable wreck can be salvaged except its primary docking/airlock collar. You still need a valid permit to avoid NASS fines and to sell at licensed rates.