1.0 Released · Fan Wiki

Ostranauts Wiki

Hardcore noir space-sim guides for salvage, flight, and survival.

Unofficial Ostranauts wiki for flight, salvage, gigs, PASS ferry, atmosphere, crew zones, and builds after the 1.0 launch.

1.0
Steam launch
OKLG
Home station
Newtonian
Flight model
Solo
Campaign focus
Explore the wiki

Hubs organised around the systems that kill new captains first.

Featured guides
Builds

Builds Hub

Ostranauts builds: starter careers, mortgages, ship flipping for broker profits, and fusion torch paths after the 1.0 launch.

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Controls

Controls Hub

Master Ostranauts keyboard and mouse controls: camera pan, pause, inventory, time speed, QAB hotkeys, nav console, and PDA orders.

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Guides

Guides Hub

Ostranauts guides for flight, salvage, gigs, PASS, docking fees, bulk trade, zones, crew, combat, mining, and bounties after 1.0.

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Map

Ostranauts Stations Map Hub

OKLG and K-Leg layout, boneyard derelicts, Venus VORB, Ceres combat zones, docking fees, and travel prep after the 1.0 Steam launch.

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Review

Ostranauts Game Review Hub

Who Ostranauts 1.0 suits, learning curve, systems depth, PC requirements, and launch context after Blue Bottle left Early Access on Steam.

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Systems

Systems Hub

Pumps, scrubbers, permits, barter kiosks, debt loops, and crew AI — Ostranauts systems reference for captains staying alive or broke.

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Tools

Ostranauts Captain Tools Hub

Printable Ostranauts checklists, shift planners, and Steam Workshop mod guide for mortgage, atmosphere, and salvage prep after 1.0.

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Updates

Updates Hub

Ostranauts patches after 1.0: Fire in the Hold, PASS and Gigs rebalance, bounty hunting, Workshop mods, and Ceres updates.

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Builds

Starter Careers

Shipbreaker and Prisoner paths in Ostranauts creation: skills, coffin ships, poker debt-free hulls, and career tradeoffs.

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Controls

Ostranauts Keyboard Controls Guide

Ostranauts keybind reference: WASD pan, Space pause, I inventory, bracket time keys, Home recenter, QAB 1-4, and flight thrust keys.

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Guides

Getting Started

Your first hours at OKLG: character launch, PDA goals, boarding the ship, undocking basics, and where to learn salvage and life support.

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Map

OKLG & Boneyard

Port Azikiwe kiosks, boneyard derelicts, salvage permit rules, and docking fees around OKLG — the home map most captains never leave.

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Systems

Life Support Parts

Air pumps, canisters, CO2 scrubbers, batteries, alarms, and airlocks — how Ostranauts life support keeps hulls breathable on salvage runs.

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Tools

Mortgage Shift Planner

Plan Ostranauts six-hour shift cycles against mortgage deductions, permits, fuel, and crew costs with a printable credit table.

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Updates

Version 1.0 Launch

Ostranauts 1.0 on Steam 2026-08-03: bounty hunting, Steam Workshop, improved tutorial, Tharsis, Labyrinth, Voltaire, Jade Rabbit stations.

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Builds

Ship Mortgage

Mortgage pressure in Ostranauts: six-hour shift bills, starter ship tradeoffs, late fees, prepay timing, and the shift planner tool.

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Controls

Nav Console

Navigation console guide for Ostranauts: tactical map, COMMS hail, dock and undock, clamp engage, station keeping, and RCS versus torch.

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Guides

How to Fly and Dock

Newtonian flight, RCS burns, COMMS undock and dock clearance, alignment rings, relative velocity, and clamping at OKLG and derelicts.

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Map

Stations & Travel

Venus, VORB orbit, Ceres combat zones, fuel and power range, aerodynamic hull prep, and nav plotting for Ostranauts trips beyond OKLG.

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Systems

Salvage Economy

Permits, kiosk barter, repair-to-sell pricing, and the OKLG debt loop that turns boneyard parts into mortgage payments in Ostranauts.

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Tools

Atmosphere Checklist

Pre-undock Ostranauts atmosphere checklist: power, O2 and N2 near 20 kPa, scrubbers, alarms, suits, and airtight doors before flight.

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Updates

Fire in the Hold

April 2026 Fire in the Hold milestone: ship combat, Ceres, asteroid mining, fire and smoke, Steam Deck, gamepad, and Steam Cloud.

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Builds

Fusion Torch Drive

Build and fly a fusion torch in Ostranauts: reactor fuel, wake zones, towing brace setup, ship flipping, and long-range autopilot burns.

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Guides

How to Salvage

OKLG salvage permits, surveying derelicts, uninstalling parts, hauling wrecks, repair before sale, and what makes boneyard runs profitable.

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Map

Ceres Conflict Zone

Ceres proxy war between BCER and BCRS, Atlantis stations, pirate lanes, combat vendors, reputation gates, and torch travel from OKLG.

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Tools

Salvage Run Checklist

Pack for Ostranauts salvage runs: daily permits, uninstall tools, EVA suits, haul capacity, and repair-before-sell steps at OKLG.

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Updates

PASS and Gigs Rebalance

Ostranauts v0.15.1.20: PASS ferries advance time, gig timers retuned, AI O2 chores, NAV course offsets, and creeping laziness fix.

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Builds

Ship Flipping Guide

Buy derelicts, restore airtight powered legal hulls, use room multipliers, tow braces, and sell at OKLG brokers for flip profits after 1.0.

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Guides

Character Creation

Careers, traits, coffin and poker debt-free starts, skill priorities, and how launch choices interact with ship mortgage at OKLG.

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Systems

Fire and Smoke

Fire in the Hold hull fires and smoke, extinguish to restore faction standing, combat and mining accident causes, atmosphere interaction.

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Tools

Steam Workshop

Steam Workshop mods via in-game MODS menu, loading_order.json, local Mods folder, SampleMod.zip, and backup saves before subscribing.

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Updates

Crew AI and Docking Fees Fix

Ostranauts v0.15.1.16: recurring docking fees clear on undock, wrong-station fee bugs, AI insult paralysis, and QAB pin memory.

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Tools

JSON Data Modding

Create Ostranauts JSON data mods: mod_info.json, loading_order.json, items, interactions, ships, and SampleMod.zip without C# code.

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Guides

Rescue When Stranded

PASS and taxi options, nav Rescue contacts, fuel and power failure recovery, and when debug commands are a last resort only.

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Guides

Ship Combat

PDC arcs, mass throwers, missiles, Polaris decoys, Whipple cladding, Ceres faction gates, and ammo logistics after Fire in the Hold.

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Guides

Asteroid Mining

Tether mining at asteroid clusters, ore types, BCER and BCRS buyers, cargo mass limits, EVA safety, and Fire in the Hold industrial gear.

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Guides

Bounty Hunting

New 1.0 bounty contracts — capture criminals dead or alive, combat prep, brig space, faction standing, and when hunting beats salvage.

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Guides

Gigs and Gig Nexus

OKLG Gig Nexus courier jobs, multi-gig tracking, Ceres short hops, turn-in lockers, and why PASS is a bad gig taxi after the rebalance.

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Guides

Money Making Guide

Ostranauts income after 1.0: gigs, salvage permits, ship flipping, bulk trade, bounties, and mortgage shift planning.

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Guides

PASS Ferry Guide

Pacific Airlines Space Service ferry via PDA or kiosk, pickup ETA, time-advance rules after rebalance, fees, and stranded ship recovery.

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Guides

Zones and Hauling

Why Ostranauts crew stand idle: haul zones, barter zones, forbidden tiles, Work shifts, and how to fix incomplete haul orders.

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Guides

Physical Combat Guide

Boarding fights in Ostranauts: Quick Action combat, melee versus guns on ships, surrender, finishing blows, and hull-safe weapons.

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Guides

Docking Fees Guide

OKLG facilities fee vs dockage by ship footprint, Port Clerk waivers, ghost fee bugs fixed in v0.15.1.16, and shift-end Funds tips.

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Guides

Bulk Trading Guide

Cargo pods, Cargo Kiosk markets, radiation and climate pod types, zone-sell penalties, and OKLG-to-Venus style routes after 1.0.

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Quick start

New to the boneyard? Follow this path before you undock.

  1. 1

    Survive character creation

    Read the character creation guide before you lock a career, then open Getting Started for your first docked hour.

  2. 2

    Learn flight and docking

    Practice undocking, relative velocity, and clamps with How to Fly and Dock plus the nav console notes.

  3. 3

    Earn cash, then make salvage pay

    Broke on station? Clear Gig Nexus couriers, then follow How to Salvage and the salvage economy before you expand the hull.

  4. 4

    Keep air, zones, and crew alive

    Use Manage Atmosphere, Zones and Hauling, the atmosphere checklist, and Hire Crew before long trips.

  5. 5

    Plan the next upgrade

    Compare starter careers, ship mortgages, ship flipping, and the fusion torch drive path. Add bulk trading once you own pods, watch docking fees, know PASS Ferry recovery before torch burns, and skim the money making guide for income by game phase.

  6. 6

    Expand into combat, mining, and bounties

    After OKLG feels routine, read Ship Combat, Physical Combat, Asteroid Mining, and Bounty Hunting before Ceres — see the Ceres conflict zone.

FAQ

Wiki FAQ

Quick answers for spacers who want to stay alive.

Is Ostranauts fully released?

Yes. Ostranauts left Early Access and launched version 1.0 on Steam on 2026-08-03 as a single-player noir space-sim from Blue Bottle Games.

Is this an official wiki?

No. This is an unofficial fan resource. For patch notes and support, use the Steam page, official Discord, and the community wiki.gg pages.

Which languages are supported?

This wiki supports: English, Français, Deutsch, Español, Português (BR). Configure locales in site.meta.json and run npm run generate:i18n.

Where should a new captain start?

Begin with Getting Started, then How to Fly and Dock and How to Salvage. Keep the keybinds page open while you learn.

Does the game support multiplayer??

No. Ostranauts is a single-player campaign focused on your ship, crew AI, and the solar system economy — there is no online multiplayer mode.